When hit by physical effect, gain 5-turn physical effect immunity. Spend 12 stamina per tile to move without taking time. +500 Life, +20% armor hardiness, armor by +(Con/3.5) and +(Con/3) in defense and all savesīlock lasts 1 turn longer, and does not end when hit.Īctivate to heal and remove magic effects using fungal power. When hit for 15% life, create 4-turn blood wave that knocks back.ĭeals (100+(Con*3)) blight damage and heals your for half of damage dealt. When on unlit tile, gain Max(30 Con/2) Armour, 50% Armour hardiness and 20% evasion.ĭealing darkness damage will unlight your tile and target's tile.
Party members are automatically granted Through The Crowd.ĭeal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%).ĭeal 320% weapon damage and 4 turn disarm in radius 4. +3 global speed per friendly creature in sight (max 15%) +10 all saves per friendly creature in sight. Never damage allies or neutral creatures. Swap places with friendly creatures in 1/10 turn. When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn.Ĭan prepare up to 4 tools, which you can use as if they were worn. Can Trigger every 5 turnsĥ0% chance of unarmed strike on each melee attack.
When a projectile is about to hit you, you gain a free turn. Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings. Gain 40% Willpower damage modifier on all weapons.Īttack for 350% weapon damage and 5 knockback, stunning all in path of knockback for 3 turns.Īdd +80% weapon damage per size category over "big".Ĭannot be used if you are no longer size "big" or larger. Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns. When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns. If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.Įarned the achievement Size Matters on this character Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and can recieve the Legacy of the Naloren trident artifact from Slasul.Īttack for 150% weapon damage with 4 knockback. When you jump you free yourself from any stun, daze and pinning effects.įatigue = 0%, Encumbrance +500, Strength +50, +1 Size Category.įor 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%. Leap to any tile in sight within range 10.ĭeal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. Involved in the project are 62 people employed by CI Games and third-party development teams.Deal 50k damage with weapons, shields or fists In the report, CI Games emphasizes that since the release of the first part, the action RPG market has expanded a lot and the company wants to take advantage of that.Ĭurrently, Lords of the Fallen 2 is being developed by Hexworks.
The marketing campaign is to start in full swing in the third quarter of this year, so we should expect an official reveal of the project no later than then.We learned that the release is planned for 2023.The new information was found in CI Games' financial report for the past year. Now CI Games finally spoke about the game again. More than a year has passed since the last information about Lords of the Fallen 2.